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Made with Nano Banana 2 Lite ยท CC0 ยท 2 Oct 2026
Generated from: High three-quarter isometric game camera over the layout the game is played in: a wide shallow river across the lower third with a short wooden footbridge, three flat grassy terraces stepping up to a central flat-topped hill ringed by standing stones where the goal sits, boulder piles and berry groves standing as obstacles on the terraces, dirt paths linking them. Open readable ground, small simple buildings, map edges fading into distant hills. Drawn as a rough storyboard sketch: grey pencil and marker on white paper, one accent colour, loose flat shapes, no shading detail, no background clutter. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one. Keep the pictures honest: they promise what a small first version of this game, made in a game engine in a few days, can look like. Simple readable shapes, clear silhouettes, few flat materials, the in-game camera view. Never film stills, photoreal renders, AAA key art, detailed textures, cinematic lighting, or anything that looks like a big-studio game. No text, UI, HUD, logos or editor screens inside any image.
Creator
Lida Hagh nezhad
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