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Made with Seedream 5.0 Pro ยท CC0 ยท 24 Sept 2026
Generated from: Pixel art sprite sheet for a video game, chunky thick-outlined pixel style like The Binding of Isaac. Strict uniform grid: exactly 4 columns by 4 rows, 16 equal square cells, flat solid magenta (#FF00FF) background with clear magenta gutters between cells, each character centered in its own cell and never touching the cell edges. Flat magenta background only. No drop shadow, no scenery, no text, no extra marks. The SAME single original character in all 16 cells: "Riven", a cursed humanoid. Big head, small body proportions. Dark messy spiky unkempt black hair. Exactly ONE eye glowing bright cyan; the other eye dark and ordinary. Small tattered short black cloak over dark charcoal clothes. Holds a SHORT RUSTY DAGGER with a brown-orange corroded blade, small blade not a sword. Restricted dark desaturated palette: black, charcoal, deep grey, dull brown, with the bright cyan glowing eye as the ONLY bright accent. Thick dark outline around the whole silhouette, flat color fills, at most one shade of simple shading, crisp visible pixels, hard pixel edges, no anti-aliasing. Row 1 (top row): 4-frame WALK cycle seen from the FRONT, character facing the viewer / facing down. Fluid walk with body bob and slight squash. Row 2: 4-frame WALK cycle seen from BEHIND, character facing away / facing up. Row 3: 4-frame WALK cycle in SIDE view facing RIGHT. Row 4: 4-frame WALK cycle in SIDE view facing LEFT. Each row is a smooth looping 4-frame walk cycle. Identical character, identical size and style across all 16 cells.
Creator
Tristen Pope
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