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Made with Seedream 5.0 Pro ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art sprite sheet for a top-down 2D game, chunky thick-outlined pixel art like The Binding of Isaac. Strict uniform grid: exactly 4 columns by 3 rows, 12 equal square cells, flat solid magenta (#FF00FF) background with clean magenta gutters between cells, each character fully inside its own cell and never touching or crossing the cell edges. No drop shadow, no scenery, no ground, no text, no numbers, no grid lines, no labels. The SAME single character in all 12 cells: "Riven", a cursed boy hero. Big head, small body, chibi proportions. Messy spiky unkempt BLACK hair sticking out in sharp spikes in all directions. Exactly ONE large glowing light-cyan eye (his cursed eye), the other eye small and dark. Pale skin, small red-pink open mouth. Dark navy and charcoal coat over darker trousers and black boots. He grips a chunky RUSTY dagger with a brown wooden crossguard grip, held down low at his side while walking. Thick black outline around the whole silhouette, flat color fills, at most one shade of simple shading, crisp chunky visible pixels, hard pixel edges, no anti-aliasing, no blur. Dark moody desaturated palette: black, charcoal, dark navy, grey, with the glowing cyan eye as the ONLY bright accent and rusty orange-brown only on the dagger. Row 1 (top row): 4-frame WALK cycle seen from the FRONT, facing the viewer (facing down the screen), walking toward the camera, legs and arms alternating, gentle body bob. Row 2 (middle row): 4-frame WALK cycle seen from BEHIND (facing away, facing up the screen), we see the back of the spiky head, legs and arms alternating. Row 3 (bottom row): 4-frame WALK cycle in SIDE profile facing RIGHT, arms and legs alternating in profile. Each row is a smooth looping 4-frame walk cycle in left-to-right frame order. Identical character, identical size and identical palette in all 12 cells. Small character centered in each cell, same scale everywhere.
Creator
Tristen Pope
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