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Made with Seedream 5.0 Pro ยท CC0 ยท 27 Sept 2026
Generated from: Pixel art sprite sheet for a 2D platformer, arranged as an even grid of 3 rows by 4 columns (12 equal cells, no dividing lines, wide empty margins between figures). Row 1 is a shooting action with the front arm extended forward as if firing, recoil in the body, 4 frames. Row 2 is a hurt reaction flinching backwards with the head thrown back and scarf whipped, 4 frames. Row 3 is a dying collapse, ending lying flat on the ground, 4 frames. The exact same character appears in every cell, identical size and identical position within its cell, seen from the side in a 3/4 view facing right, full body with feet at the bottom of the cell. The character is a tiny masked wanderer: long dark navy blue coat with a high collar, a bright crimson red scarf wrapped at the neck trailing back, a pale bone-white smooth oval mask with ONE single glowing warm ember-orange eye, dark boots, no other features, no visible skin, no mouth. Dark fantasy, strange cartoon mood, strong readable silhouette, small and slender. Strict limited flat palette: outline very dark near-black #12101A, coat #292B42, coat highlight #3D425C, scarf #BA242B, scarf shadow #78171F, mask #E0D9C4, eye #FC6140. Hard pixel edges, chunky visible pixels, flat cel colors, absolutely no anti-aliasing, no gradients, no soft shading, no blur. Plain flat solid uniform magenta #FF00FF background filling all empty space.
Creator
7ishr
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