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Made with Summer Pixel ยท CC0 ยท 6 Oct 2026
Edited image: Keep this EXACT character completely unchanged - a French Revolutionary-era army general: black bicorne hat with small cockade, dark navy blue long coat with gold trim, gold epaulettes and gold buttons, cream breeches, tall black boots, sabre held in his right hand. Same face, same uniform, same proportions, same colours, same painted semi-realistic digital illustration style with dark outlines and matte colours. Produce a 2D sprite sheet of a MELEE SABRE ATTACK containing 5 separate animation frames of this same general, arranged left to right in ONE horizontal row, with wide empty gaps between the 5 figures so they never touch. Frame 1: wind-up, sabre raised high behind and above the head, body coiled back. Frame 2: start of the downswing, sabre about halfway down in front of the face. Frame 3: impact frame, sabre horizontal in front of the body, arm fully extended toward the left, body lunged forward on the front leg. Frame 4: follow-through, sabre swung low past the left knee, torso leaning forward. Frame 5: recovery, sabre brought back up to a ready guard position across the chest, body straightening. Rules for every frame: the character is turned to face LEFT, seen in side three-quarter view; full body visible from the top of the bicorne to the soles of the boots; identical scale and identical body height in all 5 frames; the feet of all 5 frames rest on the SAME invisible horizontal ground line; arms and legs clearly separated from the body; the sabre stays held inside the character's hand, no extra weapon. Background: plain flat pure white with nothing else. No ground, no cast shadow, no horizon line, no text, no letters, no numbers, no watermark, no border, no frame boxes, no grid lines, no labels.
Creator
Gaetan Dormes
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