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Made with Seedream 5.0 Pro ยท CC0 ยท 12 Aug 2026
Generated from: One revised Candy Kingdom stage image: a clean simplified cel-shaded 2D side-view metroidvania planning reference in landscape 16:9, organized into three large vertical bands. Bottom underground band: dense candy-cave tunnels, chambers, ledges, and vertical shafts, preserved as a solid underground area. Middle band, greatly expanded: a large interconnected candy forest, river/syrup-water region, and candy village with many distinct rooms, side chambers, vertical platforms, bridges, ledges, dead-end reward pockets, hidden tunnels, alternate routes, loops, and secret rooms; include a clearly oversized, open, spacious King Cotton Gorilla boss arena in the middle area with no clutter, plus enemy and trap spaces along the approach routes. Top sky band, greatly expanded: many elevated and floating platforms, multiple vine climbs rising from the middle area, branching routes, loops, hidden ledges, small secret rooms, drop-down returns, enemy zones, traps, and reward dead ends. Keep gameplay geometry readable, keep candy theming, no portals, no final-game UI, no character portraits, no large explanatory text, no unrelated map symbols.
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user_d35ab7ae
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