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Made with Seedream 5.0 Pro ยท CC0 ยท 1 Sept 2026
Generated from: A production-ready 16-bit pixel-art sprite sheet for a retro arcade boxing game. One consistent full-body boxer character, side-facing three-quarter view, blue trunks with gold trim, blue gloves, red headband, athletic silhouette. Arrange EXACTLY 4 columns by 4 rows on a perfectly uniform flat magenta background, no grid lines, no text, no labels, one centered frame per cell with generous spacing. Frames in gameplay order: idle breathing, idle guard, step left, step right, jab extension, cross extension, hook wind-up, hook impact, uppercut wind-up, uppercut impact, slip left, slip right, block recoil, body hit reaction, dizzy, knockdown. Crisp readable silhouettes, limited NES/SNES palette, strong dark outline, clean pixel clusters, consistent scale and lighting, orthographic game sprite sheet.
Creator
Jeremiah Cit
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