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Create AssetMade with Summer Pixel ยท CC0 ยท 21 Sept 2026
Edited image: Restyle this side-view photograph as a hand-painted stylized dark-fantasy game character concept, strict left profile, full body, feet on the ground, plain neutral grey background. Keep the same person and the same costume: same young adult woman, same specific young face in profile, same slim build, dark petrol-blue cowl neck tunic with rolled-up sleeves over a grey-blue underlayer, brown leather fingerless bracer on the forearm, wide brown leather belt with brass buckle, long leather tunic skirt panels below the belt, dark brown leather trousers, tall brown leather boots with three buckle straps, the sheathed dagger hanging at her left hip, and the copper-red braid hanging over her right shoulder, seen from the side with two small pale-blue bands. Rendering style: like carefully modelled and painted 3D game art - deliberately simplified sculptural forms, flattened value groups, clean readable silhouette that reads instantly from a distance, soft visible brushwork, hair grouped into a few thick readable strands, cloth in large simple folds. Strong clear silhouette, few deliberately placed details, no fine surface noise. Petrol blue and copper hair are the only saturated colours; everything else calm desaturated brown and grey. Not photoreal, not a photograph, no faceted low-poly, no cel shading, no ink outlines, no anime style, no glossy plastic doll sheen, no rope coil, no apron-like front panel, no crystal arm guard.
Creator
Domenic Jahn
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