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Made with Summer Pixel · CC0 · 11 Aug 2026
Edited image: REMAKE THIS AS A NEW FINAL SPRITE SHEET. The attached image is the locked HELITEB character reference. Preserve the character exactly; do not redraw a different character and do not return the reference unchanged. FINAL CANVAS: one single image, exact 4 columns by 3 rows, exactly 12 equal rectangular cells, arranged in reading order 01-12. No borders, no gutters, no labels, no numbers, no margins between cells. Make the canvas landscape 4:3. Each cell contains exactly one complete character, fully visible and uncropped. LOCKED MODEL — copy exactly in all 12 cells: same chibi proportions and large head, same head silhouette, same side profile facing RIGHT, same facial expression, same small black eyes with exactly one white highlight in each eye, same straight flat black book-cut hairstyle and horizontal fringe, same warm beige skin, same white long-sleeve button-up shirt, same collar and white buttons, same bold red HELITEB logo centered on the chest, same dark charcoal pants, same black shoes, same dark pixel outline, same limited palette, same pixel size and scale. Never alter the logo, hair, face, clothing, colors, body proportions, camera angle, or facing direction. ONLY CHANGE BETWEEN CELLS: a smooth 12-frame WALK cycle. Keep the head and torso centered at the same x position and nearly the same size; keep shoes at the same ground level; do not move forward across the sheet. Use these exact phases: 01 contact left leg forward heel / right leg back toe / right arm forward / left arm back; 02 down left support and subtle body lowering; 03 passing right leg under body; 04 up right leg forward / left leg back; 05 opposite contact right heel forward / left toe back / left arm forward; 06 down right support; 07 passing left leg under body; 08 up left leg forward / right leg back; 09 repeat phase 01; 10 repeat down; 11 repeat passing; 12 high transition toward phase 01. Natural alternating arms and legs, subtle vertical motion only, no running, jumping, turning, leaning toward camera, squash-and-stretch, or unrelated poses. Frame 12 must connect smoothly to frame 01. STYLE: professional crisp pixel art matching the reference. Hard square pixels, no anti-aliasing, blur, smoothing, gradients, dithering, painterly texture, vector edges, glow, green outline, or shadows. Background in every cell is pure solid white. No floor, scenery, objects, effects, extra characters, or extra text. The output must visibly be a real 12-frame 4x3 sprite sheet, not a single character, not a 6-frame sheet, not a pose chart, and not a collage.
Creator
José Armando Rodríguez Tapia
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