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Made with Summer Pixel · CC0 · 11 Aug 2026
Edited image: REMAKE as ONE SINGLE CONTINUOUS ANIMATION SEQUENCE, not 12 independent illustrations. Use this image as the exact locked reference for the SAME MALE CHIBI CHARACTER. The output must be one clean sprite sheet with exactly 12 consecutive video moments in a precise 4 COLUMNS x 3 ROWS grid, read 1-2-3-4 / 5-6-7-8 / 9-10-11-12. Equal cells, plain white background, one complete uncropped character per cell, no labels, no borders, no gutters, no overlap. LOCKED CHARACTER in all cells: unmistakably male chibi, masculine simple nose and jaw/chin, no eyelashes, no makeup, no feminine proportions; side profile always facing RIGHT. Preserve exactly the same warm beige skin, black eye with one tiny white highlight, white shirt with collar/buttons and unchanged red HELITEB logo, dark pants, black shoes, dark pixel outlines, head size, body proportions, scale, camera, and baseline. Hair must remain BLACK, short, flat, compact book-cut with a straight fringe, close to the skull, minimal volume at the back and sides; no large block, wig, mushroom, helmet, or long rear hair. IMPORTANT: Build the poses as a single timeline with smooth frame-to-frame interpolation. Do not independently invent or reset cells. The torso, head, face, hair, shirt, logo, and scale remain fixed; only the walking joints progress continuously. Keep the feet on a consistent ground plane. The supporting foot stays approximately planted during its contact portion while the other foot travels through the air; no sliding, skating, floating, jumping, marching-in-place, or contradictory leg positions. Use this exact progressive walk-cycle timeline: FRAME 1: LEFT FOOT far forward about to contact; RIGHT FOOT far behind; RIGHT ARM far forward toward RIGHT; LEFT ARM far backward behind torso toward LEFT. FRAME 2: LEFT FOOT contacts and stays planted; RIGHT foot begins lifting; RIGHT ARM remains forward but starts moving backward; LEFT ARM starts moving forward. FRAME 3: LEFT supports body; RIGHT FOOT swings forward and passes under the torso, visibly lifted; both arms move toward neutral. FRAME 4: RIGHT FOOT continues forward while LEFT FOOT moves behind; LEFT ARM clearly forward; RIGHT ARM clearly backward. FRAME 5: RIGHT FOOT reaches maximum forward position, preparing contact; LEFT FOOT clearly behind; LEFT ARM strongly forward toward RIGHT; RIGHT ARM strongly backward behind torso toward LEFT. FRAME 6: RIGHT FOOT contacts and stays planted; LEFT foot begins lifting; LEFT ARM remains forward but begins swinging backward; RIGHT ARM begins swinging forward. FRAME 7: RIGHT supports body; LEFT FOOT swings forward underneath the torso, visibly lifted; both arms pass through neutral. FRAME 8: LEFT FOOT continues forward; RIGHT FOOT moves behind; RIGHT ARM clearly forward; LEFT ARM clearly backward. FRAME 9: LEFT FOOT approaches maximum forward position; RIGHT FOOT clearly behind; RIGHT ARM strongly forward toward RIGHT; LEFT ARM strongly backward behind torso. FRAME 10: LEFT FOOT contacts and stays planted; RIGHT foot begins lifting; RIGHT ARM starts moving backward; LEFT ARM starts moving forward. FRAME 11: LEFT supports body; RIGHT FOOT passes underneath the torso, visibly lifted; arms approach neutral. FRAME 12: RIGHT FOOT is moving forward, with the body returning toward the starting phase; arms transition continuously toward frame 1. It must connect seamlessly from frame 12 back to frame 1. CRITICAL OPPOSITE ARM/LEG RELATIONSHIP: LEFT LEG forward always pairs with RIGHT ARM forward and LEFT ARM backward. RIGHT LEG forward always pairs with LEFT ARM forward and RIGHT ARM backward. Never move the same-side arm and leg forward together. The arm swing must be large and obvious: each arm travels forward toward the RIGHT, through neutral, then behind the torso toward the LEFT, then neutral and forward again. The visible/front arm must not stay near the chest. Add subtle natural body lowering on contact/down and rising during passing, while keeping head position and scale stable. Preserve a clean side profile facing RIGHT in every cell. STYLE: professional crisp pixel art matching the reference, hard square pixels, consistent pixel density and outline thickness, no blur, anti-aliasing, smoothing, gradients, dithering, 3D rendering, shadows, scenery, floor, props, effects, extra characters, duplicated limbs, or extra text. The only text is the unchanged red HELITEB logo. Prioritize the coherent 1→2→3→...→12→1 animation and foot/arm biomechanics over individual-cell aesthetics.
Creator
José Armando Rodríguez Tapia
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