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Made with Summer Pixel ยท CC0 ยท 3 Oct 2026
Edited image: Redraw this exact same character as one clean sprite SHEET on a wide horizontal canvas: a single row of six equal-width cells side by side, filling the full width of the canvas, with one full-body figure per cell. Every cell is 64 pixels wide and 100 pixels tall, so the whole sheet is 384 x 100 pixels. All six figures are the same character at the same scale, each horizontally centred in its cell, each occupying the full height of its cell, and every figure's shoe soles touching one shared horizontal ground baseline a few pixels above the bottom edge of the cell. Cell 1 (leftmost): standing idle, body in profile facing right, arms relaxed. Cells 2, 3, 4, 5 and 6: a continuous right-facing walk cycle in step order - contact with the front foot planted flat, passing pose with the rear leg swinging through, contact with the opposite leg forward and planted, passing pose with the other leg swinging through, and a final contact pose - so the legs alternate clearly, the planted foot meets the ground in every cell, and the arms swing in opposition to the legs. No two cells are alike. Keep the character identical to this reference in every cell: chunky blond swept hair, loose white shirt with rolled-up sleeves, green breeches, red waist sash, white stockings, black shoes with brass buckles, LucasArts Monkey Island 2 (1991) VGA pixel art with chunky hand-authored raster clusters, restrained palette and hard pixel edges, no smoothing and no gradients. Each cell must show a coherent, legible pixel-art face at 1x with visible eyes, a small nose and a simple mouth, on a correctly assembled head and neck. The entire background - behind, between and around the six figures - is one flat solid uniform magenta (#FF00FF) colour, completely empty: no shadow, no ground line, no grid lines, no cell frames, no numbers, no text, no labels, no scenery, no props, no dock, no sky, no second character, nothing else at all.
Creator
Jose N
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