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Made with text-to-3d · CC0 · 23 Sept 2026
Generated from prompt: Original fictional mid-2000s Italian arcade-racer supercar BODY SHELL, long low wide grand-tourer wedge. No real manufacturer, no badge, no logo, no brand name. Design traits: very long pointed nose, muscular rear haunches, low roofline, long flat rear deck with a small subtle lip spoiler, four round tail lights. Glossy deep red body paint (approx RGB 0.72, 0.08, 0.08). Dark tinted glass, dark grey to black lower trim and rear diffuser. Separate materials for body paint, tinted glass and dark lower trim. Clean smooth-shaded single unified body mesh with smooth normals, mid-2000s sixth-generation console arcade racing realism (PS2 / original Xbox / GameCube era, 2004-2006), roughly 15000 to 40000 triangles, realistic proportions, NOT low-poly, NOT faceted, NOT cel-shaded, NOT pixelated. BODY ONLY: absolutely no wheels, no tyres, no rims, no axles, no suspension, no brake discs - four open empty wheel wells with dark wells. Forward direction is -Z: the car nose points toward negative Z and the tail toward
Creator
Vinicius Gonçalves
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