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Made with GPT Image 2 ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art character spritesheet: a Grim Reaper game character walking, in a strict 4 by 3 grid (4 rows, 3 columns) on a plain flat pure white background. 12 figures total, each centered in its own invisible grid cell with generous empty white margin; figures never touch, overlap or share pixels. Row 1 (top row), three walk-cycle frames of the Grim Reaper seen from the FRONT (facing towards the viewer, facing down the screen): frame 1 left foot forward, frame 2 mid-step both feet together, frame 3 right foot forward. Row 2, three walk-cycle frames of the SAME reaper seen from BEHIND (facing away, up the screen). Row 3, three walk-cycle frames of the SAME reaper in LEFT profile, walking towards screen-left. Row 4 (bottom row), three walk-cycle frames of the SAME reaper in RIGHT profile, walking towards screen-right. Character design, identical in all twelve figures: hooded reaper wearing a long flowing tattered black-charcoal robe reaching the ground, deep hood, pale bone-white skeletal skull face inside the hood with two small glowing violet eye lights, thin bony hands, holding a long scythe vertically at one side - dark wooden shaft, curved bone-white blade at the top. Upright slender proportions, feet on the same baseline in every cell, robe hem swaying slightly between frames. Art style: crisp gothic pixel art, thin dark outlines around every silhouette, hard pixel edges, no anti-aliasing, no gradients, flat muted palette limited to charcoal black, bone white, muted violet and a little desaturated teal. No text, no labels, no letters, no numbers, no grid lines, no borders, no frame lines, no arrows, no drop shadows, no ground shadow, no watermark, no background scenery. White background only.
Creator
Michael Byrne
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