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Made with GPT Image 2 ยท CC0 ยท 25 Sept 2026
Generated from: Pixel art character spritesheet: a Grim Reaper game character in 4 top-down RPG poses, arranged in a strict 2 by 2 grid (2 columns, 2 rows) on a plain flat pure white background. Each figure is centered in its own invisible grid cell with generous empty white margin; figures never touch, overlap or share pixels. Top-left cell: the Grim Reaper seen from the FRONT (facing towards the viewer, facing down the screen), standing idle. Top-right cell: the SAME Grim Reaper seen from BEHIND (facing away from the viewer, facing up the screen), standing idle. Bottom-left cell: the SAME Grim Reaper seen in LEFT profile (facing screen-left), standing idle. Bottom-right cell: the SAME Grim Reaper seen in RIGHT profile (facing screen-right), standing idle. Character design, identical in all four poses: hooded reaper wearing a long flowing tattered black-charcoal robe reaching the ground, deep hood, pale bone-white skeletal skull face inside the hood with two small glowing violet eye lights, thin bony hands, holding a long scythe vertically at one side - dark wooden shaft with a curved bone-white blade at the top. Proportions upright and slender, feet together at the bottom of each cell. Art style: crisp gothic pixel art, thin dark outlines around every silhouette, hard pixel edges, no anti-aliasing, no gradients, flat muted palette limited to charcoal black, bone white, muted violet and a little desaturated teal. Clean readable shapes. No text, no labels, no letters, no numbers, no grid lines, no borders, no frame lines, no drop shadows, no ground shadow, no watermark, no background scenery. White background only.
Creator
Michael Byrne
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