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Made with text-to-3d ยท CC0 ยท 7 Sept 2026
Generated from prompt: Large original realistic modular open-world 3D city district for a third-person free-roaming game, inspired by the sunlit coastal West Coast atmosphere of modern crime sandbox games but not copying any existing game, landmark, brand, logo, or readable text. Create one coherent connected environment chunk with clear drivable roads and sidewalks: a downtown cluster of mid-rise glass-and-concrete offices, apartment blocks, corner shops, a gas station, parking lots, alleys, a small urban park, palm-lined boulevard, construction site, drainage canal, and a distant coastal hillside with winding roads. Add believable street furniture, traffic lights, utility poles, fences, dumpsters, fire hydrants, rooftop equipment, varied vegetation, and layered background buildings. Game-ready real-time geometry, modular-looking forms, optimized collision-friendly surfaces, realistic PBR materials, cinematic late-afternoon lighting, no characters, no vehicles, no logos, no readable signs.
Creator
Pedro Henrique Gama de Carvalho Sousa
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