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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact same in-game camera and the same simple low-detail 3D curved futuristic terminal as the source image — smooth plain geometry, flat matte and glass materials, believable scale — and keep its colourful flat materials (magenta, teal and amber strips, coloured pods). Now add real airport lighting in the same simple style: the ceiling light strips glow as bright flat emissive bands, the check-in pods have soft glowing counter lines, a lit moving walkway runs down the floor, and out on the dusk apron small coloured runway and gate lights point along the ground. Add simple warm interior glow and gentle reflections on the floor. Everything stays simple readable shapes and few flat materials in an achievable small-game look — never cinematic, photoreal or big-studio key art.
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user_f721c9d1
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