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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact same in-game camera and the same simple low-detail 3D check-in hall as the source image — smooth plain geometry, believable real-world proportions and scale, the row of check-in desks on the left, tall glass window wall on the right with planes outside, waiting seats and a planter on the right. Keep the simple flat-colour materials and the warm, soft daylight. Now push it further toward a real, colourful working airport: richer, more saturated flat materials (terracotta, slate-blue, mustard, teal, warm cream walls), brighter sunlight falling in long pools across the polished floor with gentle reflections, a few warm ceiling light panels glowing, and a handful more simply-built travellers with suitcases walking and sitting. Blank signboards without any lettering, symbols or numbers. Still clearly a small game rendered in real time — no detailed textures, no photoreal or cinematic look, no text, UI or logos.
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user_f721c9d1
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