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Made with Nano Banana 2 Lite · CC0 · 3 Oct 2026
Generated from: Keep the exact same in-game camera and the same simple low-detail 3D check-in hall as the source image — smooth plain geometry, flat matte untextured materials, believable real-world proportions — and keep its colourful flat materials (terracotta, slate-blue, mustard, teal seating). Now add lights to the airport: a row of simple flat ceiling light panels running down the hall, soft warm downlights glowing over the check-in desks, slim backlit illuminated signs above each counter, and bright light spilling in from the big window wall. Add small pinpoints of taxiway lights and simple aircraft lights out on the apron. The polished floor catches soft bright reflections of the ceiling lights. Everything stays simple readable shapes with a few flat emissive materials — a bright, clean, believable working airport, not a cinematic or photoreal render.
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user_f721c9d1
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