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Made with Seedream 5.0 Pro ยท CC0 ยท 10 Oct 2026
Generated from: 16-bit Sega Mega Drive (Genesis) era pixel art, chunky visible square pixels, hard black outline around the figure, dithered shading, gritty earthy 1993 Jurassic Park palette of deep greens, olive, dark brown and near-black shadow. A sprite sheet that is ONE single horizontal row of exactly 4 equally sized, equally spaced frames of a Velociraptor enemy walking to the RIGHT in side profile. Design: smaller and leaner than the player dinosaur, dark brown and dark green mottled skin, hunched predatory posture, head low and forward, bared white teeth, long stiff tail held out for balance, sharp toe claws. Walk cycle: frame 1 near leg planted far leg lifting, frame 2 legs crossing mid-step, frame 3 opposite extended stride, frame 4 legs crossing again. Tail sways slightly. All frames face RIGHT. All feet share ONE common baseline along the bottom of the row. Equal frame widths, no padding columns, no grid, no borders, no frame numbers, no text, no labels. Background: completely flat solid magenta #FF00FF, uniform, no gradient, no glow, no drop shadow, no soft pink halo, hard pixel edges only.
Creator
J R (Oski)
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