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Made with Seedream 5.0 Pro · CC0 · 9 Oct 2026
Generated from: Hand-painted 2D indie adventure game CHARACTER SPRITE SHEET, same visual language as an existing warm stylized Levantine souq environment and its young merchant player character and older merchant NPC. LAYOUT: one clean grid, 6 columns x 2 rows, evenly spaced with generous margins. Each cell contains exactly ONE full-body standing figure, centered, head to toe, feet grounded, identical body height and scale in every cell. Figures never touch or overlap. No props on the ground, no cast shadow on the ground, no scenery. ROW 1 — FRONT VIEW: each of the six characters facing the viewer in a three-quarter front view. ROW 2 — BACK VIEW: the exact same six characters in the same left-to-right order, seen from behind in a three-quarter rear view. Column 1 must be the same person in both rows, column 2 the same person in both rows, and so on for all six columns. Clothing, colours, accessories, hair and proportions must be IDENTICAL between a character's front cell and its back cell. THE SIX CHARACTERS, left to right: 1. BOOKSELLER — middle-aged man, cream tunic, deep indigo vest, small round spectacles, short grey-flecked beard, a closed leather book tucked under one arm. 2. SPICE SELLER — sturdy middle-aged man, ochre apron over a cream tunic, muted teal head wrap, a small brass spice scoop in one hand. 3. ELDERLY SHOPPER — frail older woman, muted teal headscarf, faded terracotta shawl, long dark indigo dress, slightly stooped, a small woven basket on her forearm. 4. YOUNG PORTER — teenage boy, cream short tunic with rolled sleeves, brown vest, a folded stack of fabric balanced on one shoulder, energetic stance. 5. TEXTILE MERCHANT — calm middle-aged woman, deep indigo headwrap, warm ochre robe over a cream tunic, a folded cloth draped over one forearm. 6. TRAVELER — tall weathered man, dusty ochre hooded cloak with the hood pushed back, cream tunic, a brown leather satchel strap across the chest, dark trousers. ART STYLE: premium hand-painted 2D indie adventure game art, stylized handcrafted shapes, subtle dark hand-drawn ink outlines, warm textured painting, soft painterly shading, stylized adventure-game realism, readable at small game scale (reads clearly at 48-64 pixels tall). NOT photorealistic, NOT a 3D render, NOT anime, NOT pixel art, NOT chibi. PALETTE: cream, terracotta, warm ochre, muted teal, deep indigo, aged brass, soft brown leather. BACKGROUND: perfectly flat plain solid light grey background, perfectly uniform, no gradient, no scenery, no ground plane, no floor shadow, no drop shadow outside the silhouettes. No text, no labels, no captions, no numbering, no UI, no logos, no weapons, no extra characters, no borders or frames, no watermark.
Creator
bahaa tellawi
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