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Made with Seedream 5.0 Pro · CC0 · 8 Oct 2026
Generated from: Hand-painted 2D indie adventure game CHARACTER SPRITE SHEET, matching a warm stylized Levantine souq environment. SUBJECT: a friendly young Levantine/Syrian merchant man, youthful, approachable, family-friendly. Simple traditional merchant clothing: cream off-white ankle-length tunic, muted teal vest, brown leather belt with a small merchant pouch at the hip, simple dark indigo trousers, traditional simple brown leather shoes, dark short hair, subtle expressive friendly face with simple stylized features. LAYOUT: a clean sprite sheet grid, 4 columns x 2 rows, evenly spaced with generous margins. Each cell contains exactly ONE full-body figure, centered, head to toe, same size in every cell. Row 1 (IDLE): column 1 facing down/toward viewer (front), column 2 facing up/away (back), column 3 facing left (profile), column 4 facing right (profile). Row 2 (WALKING, subtle mid-step): column 1 facing down, column 2 facing up, column 3 facing left, column 4 facing right. Proportions, hairstyle, vest, tunic length, belt, pouch and shoe shapes must be IDENTICAL across all eight figures. ART STYLE: premium hand-painted 2D indie adventure game art, stylized handcrafted shapes, subtle dark ink outlines, warm textured painting, soft painterly shading, detailed but readable at small game scale (character reads clearly at 48-64 pixels tall), slightly chibi-ish adventure-game realism, NOT photorealistic, NOT 3D render, NOT anime, NOT pixel art. PALETTE: cream, terracotta, warm ochre, muted teal, deep indigo, soft brown leather — the same warm limited palette as the souq scene. BACKGROUND: perfectly flat plain solid light grey background, uniform, no gradient, no scenery, no ground, no props, no cast shadow on the ground, no drop shadow outside the silhouettes. No text, no labels, no UI, no weapons, no extra characters, no borders or frames.
Creator
bahaa tellawi
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