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Made with Seedream 5.0 Pro ยท CC0 ยท 6 Sept 2026
Generated from: Professional game developer map blueprint for a fast-paced 3D third-person PvPvE parkour arena, pure top-down orthographic planning view, no perspective, no gameplay characters, no UI. Show a symmetrical but organic multi-level fortress-jungle arena as a clean readable level-design document: central capture/combat courtyard, four class-oriented lanes, four color-coded team spawn pads, PvP flanking routes, PvE monster den, ranged sightline towers, sword-combat choke points, kick/parkour traversal zones, magic-ball hazard corridors, wall-run strips, vault obstacles, ramps, jump gaps, rooftop shortcuts, bridges, lower underground route, verticality indicated with arrows and contour lines. Use dark navy blueprint background, cyan technical linework, white structural outlines, orange parkour routes, red danger zones, purple magic zones, green PvE zone, blue spawn markers. Include a compact legend and numbered callout markers, subtle grid, elevation arrows, cover blocks, collision boundaries, traversal arrows. Designed from a developer's perspective for implementation, polished professional level-design blueprint, highly legible composition, minimal placeholder labels only, no logos.
Creator
Robert Gibizov
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