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Made with Nano Banana 2 Lite ยท CC0 ยท 7 Oct 2026
Generated from: A completely standalone single-story American roadside convenience store building, architectural cutaway presentation: a full front elevation view with a large front glass storefront and one clearly visible glass entrance door centered, plus an interior cross-section on the right side showing the real hollow walkable interior. Plain white background, no ground, no road, no parking lot, no trees, no gas pumps, no canopy, no signs, no cars, no people, no terrain, no neighboring buildings, no logos or brand names (generic fictional styling). Early-2000s console game environmental asset style, 2001-2004: low-poly, simple architectural shapes, moderately low-resolution slightly faded textures. Flat commercial roof, wide front glass windows, simple exterior trim, slightly worn faded exterior, small rear service door at the back. The interior is one mostly open empty rectangular retail space with interior floor, interior walls, interior ceiling, a player-sized front entrance opening (about 2m-2.2m tall, not filled with solid geometry), a rear service-door opening, large front windows, ceiling about 2.7-3.2m high - interior left completely EMPTY with no furniture, shelves, coolers or counter. Thin flat rectangular foundation, flat bottom, nothing below it. Human believable scale for a 1.8m tall player. Low-poly PS2 look, not photorealistic, not futuristic, no baked VHS distortion.
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