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Made with Nano Banana 2 Lite · CC0 · 12 Oct 2026
Generated from: Full body view of a sleek elongated stealth submarine on a plain black background. The hull is matte charcoal-black with smooth seams and no external lights except two narrow blue LED strips running along the ventral side. A retractable sonar array folds flat along the top. The bow tapers to a sharp point. No visible windows, only a small camera dome at the front. Thruster nozzles are hidden in recessed channels. The silhouette is long, thin, and predatory. Signature colours: matte black hull, cold blue LED accents, dark silver joints. One recognizable feature: the sleek flat camera dome where a viewport would be. Drawn in this game's art direction: Photoreal CG rendering, high-fidelity physically based materials with surface detail and micro-scratches, cinematic depth of field, volumetric underwater lighting with god rays and particle scatter, near-black deep ocean palette anchored in midnight blue and charcoal with localised warm amber and bioluminescent teal accent light sources, lens moisture and glass refraction on viewports, film grain and subtle chromatic aberration for psychological tension Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Платон Медінцев
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