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Made with Nano Banana 2 Lite ยท CC0 ยท 15 Oct 2026
Generated from: Full body stylised 3D character on a plain neutral background, a tall lean female operative in a sand-beige ghillie-lite jacket with loose draped scarf, face obscured by a wide-brim cap and tinted goggles, signature forest green rifle sling crossing torso, bolt-action sniper rifle held low at side, silhouette defined by angular coat hem and long weapon, muted sand and forest green palette with a slate blue goggle lens highlight Drawn in this game's art direction: Stylised 3D rendering, semi-realistic proportions with slightly heightened detail, hard-surface materials with visible wear and grime texture, strong directional lighting with crisp real-time shadows, cinematic but clean colour grading, muted desaturated base palette with focused accent colours, slightly wide field of view for environmental depth, no cel outlines, physically grounded but with enhanced visual clarity Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Andri Ster
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