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Made with Grok Imagine ยท CC0 ยท 6 Oct 2026
Generated from: 16-bit SNES-era pixel art SPRITE SHEET: one single horizontal row of exactly 10 frames of the SAME character performing a run cycle, frames left to right, evenly spaced in 10 equal invisible columns across the image, character centred inside each column, feet on the same horizontal baseline in every frame. CHARACTER (identical in every frame): a small scrappy kid about 48 pixels tall. Pale skin, small nose, big determined eye, dark hair tufts poking out from under an UPSIDE-DOWN GREY STEEL COOKING POT worn as a hat (pot rim low over the brow, small curved pot handle at the side). Cream-white short-sleeve T-shirt with bold DARK NAVY BLUE horizontal stripes. Brown shorts. A short RED SCARF knotted at his neck, the tail flicking behind him. Bare arms and legs, chunky dark brown boots. MOTION: a classic 10-frame run cycle - contact, down, pass, up, then repeat mirrored with the opposite leg leading; knees driving, arms pumping opposite to the legs, scarf streaming behind, pot hat staying on. Every single frame faces RIGHT, side/three-quarter view, full body visible head to feet. ART: hand-pixelled look with visibly chunky square pixels, thick near-black outline around the entire silhouette, chunky instantly readable shape, flat cel shading using only 2-3 tones per colour, disciplined limited palette (cream white, dark navy, brown, red, warm steel grey, pale skin, near-black). Hard pixel edges, no anti-aliasing, no gradients, no dithering, no blur. BACKGROUND: plain flat solid magenta #FF00FF background, completely empty, generous margin of about 15 percent of the image around the row, no ground shadows, no grid lines, no frame borders, no text, no labels, no watermark, no UI.
Creator
Joshua Ramos
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