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Made with Seedream 5.0 Pro ยท CC0 ยท 20 Sept 2026
Generated from: Sprite sheet for a 2D horror game, exactly SIX animation frames laid out as a single horizontal row of 6 equal columns and 1 row (a strict 6 x 1 grid). The one character: an ordinary adult person of slight build wearing a long weathered dark charcoal-brown coat that reaches below the knees, dark trousers, dark boots, pale gaunt face under messy dark hair, shown full body from head to boots in right-facing side profile, arms and legs separated from the torso with clear empty space between them. A slow heavy trudge, no running, no sprinting: panel 1 contact (front heel striking the ground), panel 2 down (weight dropping, body lowest), panel 3 pass (rear leg passing under the body), panel 4 up (body at its highest, pushed up on the leading leg), panel 5 contact again, mirroring panel 1 with the opposite leg forward, panel 6 down, mirroring panel 2 with the opposite leg forward. Around six or eight frames of leg swing is wrong - it must be exactly these six panels left to right. The character must appear at EXACTLY the same scale in all six panels, the same camera distance, the boots on the same baseline in every panel, the body centred in each panel, with no drift, no sliding, no shrinking, no growing. Flat plain uniform light grey background, no ground shadow, no cast shadow, no drop shadow. The six panels are exactly the same width and height with NO panel border, NO dividing line, NO grid line, NO frame number, NO label, NO panel separator, NO text, NO lettering, NO numbers, NO signature, NO watermark, NO UI anywhere in the image. Detailed hand-painted 2D horror illustration, visible brushwork, wet painterly texture, heavy chiaroscuro, lit from one side, limited desaturated palette of cold greys, dirty browns and deep near-blacks.
Creator
gamma gaming
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