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Made with Seedream 5.0 Pro ยท CC0 ยท 3 Sept 2026
Generated from: 16-bit pixel-art sprite sheet, Celeste-inspired side-scroller beat-em-up. Single sheet, strict aligned grid of frames, 10 rows. Same character in every frame, same scale, all facing right, all standing on the same baseline, clear margins between cells, flat solid magenta (#FF00FF) background filling all gaps, no text no labels no grid lines no UI. Character: young athletic male fighter, short red hair, deep teal-blue hoodie, navy pants, sneakers, clean bold silhouette, chunky crisp pixels, no gradients. Row layout top to bottom: row1 idle 4 frames subtle breathing; row2 walk 6 frames run cycle; row3 jump 2 frames rising; row4 fall 2 frames descending; row5 light punch combo 3 frames (jab, cross, hook); row6 heavy punch 3 frames (big wind-up punch); row7 air dash 2 frames (stretched lunge with motion); row8 ground-slam ability 2 frames (crouched, fist downward slam with shockwave); row9 hurt 2 frames (hit flinch); row10 death 2 frames (falling/collapse). Character roughly 52px tall per frame, arms and legs readable, hands and feet visible, chunky readable pixels throughout.
Creator
Zach Smith
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