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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Oct 2026
Generated from: Sprite sheet: one single horizontal row of exactly 4 evenly spaced frames, reading left to right, of the SAME character standing still in a calm idle stance, full side view facing right, each frame an identical invisible cell of the same size. Small row-sheet scale: the character is drawn small, occupying the full height of the row, exactly as a character is drawn inside a multi-frame sprite sheet row. Character: a female soldier, mid-20s, red bandana tied as a headband across her forehead with the knot clearly visible at the back of her head, long dark dreadlocks hanging behind her, dark green tactical vest over a black tank top, olive-green cargo pants, solid black lace-up combat boots planted flat and level, holding a dark assault rifle low at her side. Chunky 24-bit arcade pixel art in the style of Metal Slug and Neo Geo: bright bold colors, strong readable silhouette, thick 2-4 pixel dark outline, hard-edged blocky pixels, limited palette, no anti-aliasing, no gradients, no smooth vector shading, no 3D. Every frame shows the same character at the same scale with both feet planted flat on the same horizontal ground baseline and plenty of empty margin, arms and legs clearly separated from the torso. Flat plain solid magenta background, no shadow, no ground line, no text, no labels, no border, no watermark.
Creator
FourCo OpPop
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