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Made with Seedream 5.0 Pro ยท CC0 ยท 20 Sept 2026
Generated from: Sprite sheet for a 2D horror game, exactly TWO animation frames laid out as a single horizontal row of 2 equal columns and 1 row (a strict 2 x 1 grid). The one character: an ordinary adult person of slight build wearing a long weathered dark charcoal-brown coat that reaches below the knees, dark trousers, dark boots, pale gaunt face under messy dark hair, shown full body from head to boots in right-facing side profile, arms and legs separated from the torso with clear empty space between them. Panel 1: standing still, weight settled, arms hanging heavy, shoulders low, head level. Panel 2: the identical standing pose with only a subtle breathing shift - shoulders raised a fraction, slight head tilt - feet planted in exactly the same place. The character must appear at EXACTLY the same scale and the same position in both panels: boots on the same baseline, head at the same height, no drift, no sliding, no size change, centred in its panel. Flat plain uniform light grey background, no ground shadow, no cast shadow, no drop shadow. The two panels are exactly the same width and height with NO panel border, NO dividing line, NO grid line, NO frame number, NO label, NO panel separator, NO text, NO lettering, NO numbers, NO signature, NO watermark, NO UI anywhere in the image. Detailed hand-painted 2D horror illustration, visible brushwork, wet painterly texture, heavy chiaroscuro, lit from one side, limited desaturated palette of cold greys, dirty browns and deep near-blacks.
Creator
gamma gaming
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