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Made with GPT Image 2 ยท CC0 ยท 5 Oct 2026
Generated from: 16-bit SNES-era pixel art game sprite on a 64x64 pixel lattice, PNG with a real transparent alpha background: absolutely no background, no checkerboard pattern, no ground, no drop shadow, one single character only. The design is drawn on a 64 by 64 grid of large flat square pixel blocks (each grid pixel is one big flat square of a single flat color), so the picture reads as chunky pixel art, not as a smooth illustration. Crisp hard pixel edges, no anti-aliasing, no blur, no soft gradient, thick chunky black outlines, limited palette. CHARACTER: one biomechanical sphere creature, centered, whole composition inside the frame with 4 grid pixels of margin on every side. BODY: a polished silver metal sphere about 40 grid pixels in diameter, with visible panel seams and rivets, shaded lighter at the top-left and darker toward the bottom-right, and two glowing white oval eyes on the front of the sphere. FLAMES: light purple flames of exact color #B080FF wreathing the sphere, wrapping over the top, down the sides and under the bottom, semi-transparent with ragged irregular edges, flame tips licking upward. HANDS: two detached silver metal hands hovering in mid-air, one at the left side and one at the right side of the sphere, fingers visible, each hand separated from the sphere surface by a visible 2 to 3 grid pixel gap of empty transparent space; the hands must NOT touch, overlap or merge with the sphere. RING: a thin glowing yellow ring of exact color #FFE88A, about 52 grid pixels in diameter, drawn BEHIND the sphere and fully visible on the left and right of it. The hands and the ring are in exactly the same position as in every other frame of this animation. ANIMATION FRAME 1 of 4: the sphere sits at its lowest height, and the flames are tall with their tips reaching highest.
Creator
user_1a4972c8
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