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Made with Grok Imagine ยท CC0 ยท 29 Jul 2026
Generated from: A complete top-down pixel art character spritesheet in 16-bit SNES style with thick black outlines. EXACTLY 10 rows by 4 columns grid, 40 frames total, each frame exactly 16x32 pixels, total image 64x320 pixels. Dark gray solid background behind the grid. No gaps between cells, clean even grid lines. Character design: male with messy brown hair, beige skin, wearing a dark navy blue/black outfit with a small white circular logo on the chest, dark pants, brown boots. Colors: dark navy blue, brown, beige skin, white, bright yellow/orange, red. Row 1 (top): IDLE facing forward - 4 frames of subtle stance shift, arms at sides. Row 2: WALK DOWN - 4 frames walking toward viewer, legs stepping. Row 3: WALK UP - 4 frames walking away from viewer, back view, back of head visible. Row 4: WALK LEFT - 4 frames side profile walking left. Row 5: WALK RIGHT - 4 frames side profile walking right. Row 6: SHOOT DOWN - 4 frames aiming handgun downward toward viewer, frames 2-3 have bright yellow muzzle flash at gun barrel. Row 7: SHOOT UP - 4 frames aiming handgun upward away from viewer, frames 2-3 have bright yellow muzzle flash. Row 8: SHOOT LEFT - 4 frames profile aiming handgun left, frame 3 has bright yellow muzzle flash. Row 9: SHOOT RIGHT - 4 frames profile aiming handgun right, frame 3 has bright yellow muzzle flash. Row 10 (bottom): HURT - 4 frames damage state with squinting pained eyes, frames 2-3 have small red impact sparks around the body. Pure pixel art, crisp pixels, nearest-neighbor scaling, no anti-aliasing, no gradients, flat shading, limited color palette, retro SNES game feel. Single cohesive character, same size and position in every frame, no shifting.
Creator
nicolas lopezcaballero
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