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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: The same city stadium packed at night: twenty-two players in two plain kits, one sky blue and one deep red, contest the ball near the centre of a floodlit grass pitch, a midfielder at the ball dribbling past a lunging defender while teammates sprint into space; both goals and penalty boxes visible, steep terraces crammed with standing fans, plain scarves and drifting smoke, corner flags, plain advertising boards along the touchline. Camera: elevated side-on broadcast angle at the halfway line, whole pitch in frame. Drawn in this game's art direction: Photoreal 3D sports-game render with broadcast-TV realism: believable human proportions and anatomy, no stylisation, no cartoon faces. Physically based materials everywhere — wet grass blades, scuffed leather ball, woven polyester kits, powder-coated goalposts, weathered concrete and limestone terraces. Cinematic floodlight lighting with hard long shadows, warm amber crowd glow against cool navy night ambient, weather and time of day shifting per picture from sunrise mist to midday heat haze to night rain. Camera feel: elevated side-on broadcast framing, 35mm lens, shallow depth of field on the pitch, slight motion blur on fast action. Palette: vivid pitch green, sodium-white floodlight, deep navy sky, warm amber stands, with saturated kit accents. Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
אורי גבאי
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