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Made with Seedream 5.0 Pro ยท CC0 ยท 5 Aug 2026
Generated from: Single 2D video-game sprite sheet, one image, a uniform grid of 3 columns x 2 rows with exactly 6 equal square cells, thin clear grid lines separating the cells. Simple flat-color cartoon placeholder humanoid character for a platformer prototype: round head, simple body, two legs, two arms, plain black outlines, flat solid colors, clearly readable as temporary placeholder art. The SAME identical character appears in every cell at exactly the same scale, fully contained inside each cell with no clipping or cropping, side view, all cells showing the character facing RIGHT. Cell layout: top-left and top-middle cells = 2 IDLE frames with a subtle breathing/bounce (the body bobs slightly up and down, arms relaxed at sides); the other 4 cells (top-right, bottom-left, bottom-middle, bottom-right) = WALK CYCLE frames with the legs alternating in stride poses and the arms swinging opposite to the legs. Plain solid light gray background, no shadows, no extra characters, video game asset sheet style.
Creator
user_dda309d7
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