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Made with Nano Banana 2 Lite ยท CC0 ยท 11 Oct 2026
Generated from: Wide establishing layout of a decayed 1990s family pizza restaurant seen from a high security-camera angle, round tables with shredded checkered tablecloths, a collapsed party stage at the far end, ceiling tiles hanging loose, broken animatronic parts scattered on the stained carpet, six ventilation grate openings visible in the walls at floor and ceiling level, a single corridor leading left to a dark back room, flickering fluorescent lighting overhead, stylised 3D render, WebGL static shader overlay, sickly yellow and deep shadow palette Drawn in this game's art direction: Stylised 3D look with pre-rendered 2D sprites composited over WebGL backgrounds, semi-realistic worn surfaces with visible damage and decay, TV static and scanline shader overlays, harsh directional lighting with deep pools of shadow, flickering fluorescent and emergency lighting sources, desaturated palette of dark teal, sickly green, amber and deep black with occasional crimson accent flashes, cinematic low-angle and mounted-camera perspectives, mobile-optimised composition with clear foreground and background separation Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
VIctor Hugo
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