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Made with GPT Image 2 · CC0 · 13 Oct 2026
Generated from: A pixel art sprite sheet for a cozy top-down village game, exactly 4 rows by 4 columns = 16 sprites in a perfectly aligned uniform grid with equal cell sizes. Every cell contains exactly one full-body sprite of the SAME character at exactly the same size and position, feet at the bottom of each cell, generous equal margins, nothing overlapping or crossing cell borders. Row 1 (top): young farmer facing down, toward the viewer. Row 2: same farmer facing left in profile, walking left. Row 3: same farmer facing right in profile, walking right. Row 4 (bottom): same farmer facing up, back of the head, hat brim visible from behind. Within each row the 4 columns are a 4-step walk cycle: contact pose, mid-step with leg passing, contact pose, mid-step with the opposite leg passing, plus a slight arm swing and body bob. Character design: a young farmer, chunky pixel art about 24 pixels tall on a 32 pixel grid, wide-brimmed straw sun hat in warm golden straw, warm cream rolled-sleeve work shirt, denim blue overalls with straps, brown leather boots, simple readable face with two dark dot eyes and no nose and no mouth. Style: crisp Stardew Valley style chunky pixel art, thick dark outlines, flat hard-edged shading, small fixed palette of about 10 warm colors, big visible square pixels, no anti-aliasing, no blur, no gradients, no soft shadows, no dithering. Background: flat uniform solid magenta #FF00FF behind every sprite, no grid lines, no borders, no labels, no text, no watermark, no drop shadows between cells.
Creator
Flip van Wanrooij
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