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Made with Grok Imagine ยท CC0 ยท 5 Oct 2026
Generated from: Strict pixel art sprite, 16-bit SNES era, HARD 1-pixel edges, no anti-aliasing, no blur, no soft gradient, no dithering haze, flat solid colour fills only. A single small HUD gem pip in its FULL filled state: a diamond-cut faceted gem, drawn as chunky hard pixels, perfectly centred and drawn as large as possible inside the square canvas, flat straight-on view. The gem body is bright cyan (#24cfe2) with flat block facet shading - one lighter cyan-white top facet, one mid cyan body, one darker teal shadow facet at the lower right - and a 1px ink (#090611) outline around the whole gem silhouette. Behind the gem sits a flat gold backing plate (#d9a13c) with a 1px light gold (#f0d78a) highlight on its top-left and a 1px dark gold (#6d4a1c) shade on its bottom-right, itself outlined in 1px ink. Two tiny red (#ff536c) sparkle pixels at the upper left of the gem. Full bright, energised, glowing-bright appearance, but built only from FLAT hard-edged pixel blocks - absolutely no soft glow, no bloom, no gradient, no transparency in the gem. Background everywhere outside the gem shape is flat solid magenta #ff00ff so it can be cut out to transparency. ABSOLUTELY NO TEXT, NO LETTERS, NO NUMBERS, NO GLYPHS, NO WATERMARK inside or around the image. Palette strictly: #d9a13c, #f0d78a, #6d4a1c, #090611, #24cfe2, #ff536c, #ff00ff. Orthographic front view, no perspective, no tilt, no drop shadow, no lighting.
Creator
Murillo Moraes
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