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Made with Grok Imagine ยท CC0 ยท 5 Oct 2026
Generated from: Strict pixel art sprite, 16-bit SNES era, HARD 1-pixel edges, no anti-aliasing, no blur, no soft gradient, no dithering haze, flat solid colour fills only. A single small HUD gem pip in its EMPTY, spent, dimmed state: exactly the same diamond-cut gem silhouette as the full version, same size, same position, perfectly centred and drawn as large as possible inside the square canvas, flat straight-on view. Identical outline geometry so it registers pixel-for-pixel with its filled sibling, but the interior is DARK and drained: the gem body is a very dark desaturated violet (#150d28) with only a faint dull violet (#241640) top facet, a 1px dark gold (#6d4a1c) outline instead of white ink, and NO cyan anywhere, NO sparkle pixels, NO highlight. The gold backing plate behind it is dark and tarnished - dark gold (#6d4a1c) body with a 1px slightly lighter (#d9a13c) rim on the top-left edge, some of it broken away to flat magenta to read as eroded. Dead, unlit, spent. Built only from FLAT hard-edged pixel blocks - absolutely no soft glow, no bloom, no gradient, no transparency in the gem. Background everywhere outside the gem shape is flat solid magenta #ff00ff so it can be cut out to transparency. ABSOLUTELY NO TEXT, NO LETTERS, NO NUMBERS, NO GLYPHS, NO WATERMARK inside or around the image. Palette strictly: #d9a13c, #f0d78a, #6d4a1c, #090611, #241640, #150d28, #ff00ff - and NO cyan, NO red. Orthographic front view, no perspective, no tilt, no drop shadow, no lighting.
Creator
Murillo Moraes
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