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Made with GPT Image 2 ยท CC0 ยท 20 Sept 2026
Generated with prompt: Pixel art sprite sheet, one goat, retro RPG bestiary style, thick 1px dark outline ( #0D0D0D), dithered shading with visible pixels, no anti-aliasing, no blur, no painterly smudging, no gradients. Native pixel resolution 200px per frame, each frame in its own 200x200 cell, 4 frames in one horizontal row, at least 60px of empty space between frames, sprite fully inside its cell and never touching the edges. Same size, same feet baseline, and same facing in every frame. Goat: side view, head facing left, tail on the right. Body #2B2B30 with lighter fur highlights #4A4A52 and deep shadow #15151A. Legs must contrast with the body: near legs #3A3A42 with a #6A6A75 rim light along the front edge, far legs slightly darker #1E1E24, so all four legs read as separate shapes with clear gaps between them. Horns #C9A227 with #8A6A12 shading, hooves #E0B84A, eyes #D72638. Beard and tail tuft simplified into 3 to 4 clear pixel clumps, no fine hair strands. Background: flat solid magenta #FF00FF, no checkerboard, no ground, no shadow, no text, no border, no labels. 1. Idle [Shared style block] Animation: idle loop. Wide, planted stance with all four hooves visible on the same baseline. Frame 1 neutral. Frame 2 head dips 4px, chest rises. Frame 3 neutral, weight on the front leg. Frame 4 head lifts 4px, ears flick. Only head, ears, chest, and tail move. Body, legs, and horns stay identical. Align visually with the user reference image(s) when present: match subject, materials, and palette.
Creator
Ho Vo
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