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Create AssetMade with Summer Pixel ยท CC0 ยท 3 Oct 2026
Edited image: Pixel-art sprite-sheet edit. Keep the SAME character, SAME palette, SAME pixel scale, SAME hard dark outline weight, SAME head-to-body ratio, SAME figure pixel height, SAME vertical anchor and SAME feet baseline as the reference image, and keep the flat magenta background exactly as in the reference. Do not restyle, do not upscale or zoom, do not change the costume or colours. Keep the canvas the same height as the reference and the same cell width per frame as the reference frames. Draw EXACTLY 5 frames in ONE single horizontal row, left to right, evenly spaced, each the same cell width as the reference frames, every figure facing LEFT (nose pointing at the left edge of the image). Leave all remaining space to the right of the fifth frame as empty flat magenta. No text, no numbers, no grid, no border, no ground shadow. Animation: a two-handed STAFF STRIKE with an invisible vertical rattan whip-staff that is NOT drawn. 1) wind-up: weight on the back foot, hips turned away, torso coiled, both hands gripping at her side, near forearm raised, chin up. 2) start of the lash: torso twisting through, arms sweeping across the body, front foot planted, robe tails beginning to whip. 3) full extension of the lash: body opened toward the LEFT, hips rotated hard, arms thrust forward-left as if the staff tip has whipped far out to her left, torso leaning over the front leg. 4) follow-through: shoulders carried around, the wrapping motion completed, back heel lifting off the ground, hem and sash tails thrown. 5) recover: weight settling back onto the back foot, hands returning to the side grip, chin up, unimpressed. Her head stays at the same height in every frame. Character: Sen, an 18-year-old lean sun-browned Kinh Vietnamese Mekong-delta farm girl, about 6.5 heads tall, NOT chibi, oval face, narrow dark-brown alert eyes, chin slightly up, brows down, mouth set, unsmiling even while striking. Blue-black hair pulled back into a low twisted knot at the nape with a dark red-brown lacquer comb pushed through it, readable in profile, nothing covering the knot, no head wrap; the conical hat hangs on her back from a cord. Costume: open four-panel brown peasant robe (ao tu than, nau song) with the two front flaps TIED TOGETHER AT THE WAIST, sleeves pushed up past the elbow, frayed hem, mud at the knees, bare back; cream undyed yem halter bodice visible at the chest opening; loose black cuffed trousers (quan tham) ending above the ankle; bare dusty feet with a strip of brown cloth wrapped at each ankle; the short vermilion red temple sash knotted at her LEFT hip with two tails to mid-thigh plus two small yellow paper talismans tucked under it - the only saturated colour on her. Small dark cloth satchel on her right hip. No armour, no jewellery, no earrings. CRITICAL: the weapon is drawn separately by the game code, so NO staff, pole, whip, sword or stick may appear in any frame - only her empty hands in the gripping and swinging pose. Her hands must not contain or touch any object. Hand-placed retro 16-bit pixel art, crisp hard-edged square pixels, no antialiasing, no blur, no gradients. Muted desaturated Dong Ho woodblock-print colours under dusk-violet light.
Creator
Fei Zrz
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