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Create AssetMade with Summer Pixel ยท CC0 ยท 23 Sept 2026
Edited image: Edit this exact pixel art pub interior background. Make EXACTLY three changes and leave everything else untouched. 1) LEFT WALL WINDOW: Cut one pub window into the wooden plank wall on the LEFT side of the room, centered in the plain wooden wall area between the picture frames and the bar, at about the same height as the hanging lamp glass. The glass must be DIM and dark: muted deep teal / dim amber reflections in the room's own palette, no daylight, no bright white or glowing green light, no light beam, no glow spilling into the room. It reads as a quiet, unlit window that has always been in that wall. Keep a simple dark wooden window frame and mullions consistent with the pub's carpentry and pixel style. 2) SLIDING DOOR WINDOW (in the door leaf itself, NOT in the gap beside it): On the right side of the room there is a heavy wooden sliding door hanging on a black metal track with hardware. Give the DOOR LEAF ITSELF a glazed upper half: the window starts at the vertical middle of the door leaf and runs up to the top edge of the leaf, capped by the door frame. Show a visible wooden grid of muntins (sprockets) dividing the glazing. The glass is dim and muted, slightly translucent, not a bright white bar and not a strong light source - it must not brighten the room. The door must still clearly read as a heavy wooden sliding door riding on its metal rail with its frame and guide. 3) REMOVE THE SIGN: Delete the dark wooden A-frame easel sign holding the large black chalkboard in the LOWER RIGHT of the image, together with its legs and shadow. Behind it, show only the wooden wall and the checkered tile floor, exactly as the surrounding wall and floor, as if it had never been there. KEEP UNCHANGED, pixel for pixel in character: the octagonal bar island with its green top and warm glowing edge trim, the carved wood paneling, the beer tap tower on the bar, the black and white checkered tile floor, and the exact position and size of every stool, the bottle shelf, the bench, the hanging amber lamp, the wall frames and plates. Keep the same image aspect ratio and framing, the same dark moody lighting with cold blue at the bottle shelf and warm amber from the hanging lamp, the same overall darkness - the image must NOT become brighter overall. Keep the coarse pixel art look with hard edges and a limited palette. No people, no characters, no figures, no text, no readable writing, no signature, no watermark. No black bars, no letterboxing, no border.
Creator
Jean-Pascal Becker
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