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Made with Summer Pixel ยท CC0 ยท 3 Oct 2026
Edited image: Wide sprite sheet of one character, drawn as chunky pixel art where every character pixel is a hard 4x4 block of flat colour. One single row of SIX equal-width cells side by side filling the whole canvas width: each cell is 256 pixels wide and 400 pixels tall, one full-body figure per cell. All six figures are the same character at the same scale, each horizontally centred inside its cell, each about 370 pixels tall, and every figure's shoe soles resting on one shared horizontal ground baseline 16 pixels above the bottom edge. Cell 1 (leftmost) standing idle in profile facing right, arms relaxed. Cells 2 to 6: the right-facing walk cycle in order - contact with the front foot planted flat on the ground, passing pose with the rear leg swinging through, contact with the opposite leg forward and planted, passing pose with the other leg swinging through, final contact pose - so the legs clearly alternate, the planted foot meets the ground in every cell, the arms swing opposite to the legs, and no two cells look alike. Character: chunky blond swept hair, loose white shirt with rolled-up sleeves, green breeches, red waist sash, white stockings, black shoes with brass buckles. LucasArts Monkey Island 2 (1991) VGA look: 32-colour restrained palette, hard 1-pixel-per-block raster edges, no gradients, no anti-aliasing, no smoothing, no glossy modern shading. Every head must read as a legible face - two dark eyes, a small nose, a simple mouth line - on a correctly assembled head and neck sitting squarely on the shoulders. Background: one flat solid magenta (#FF00FF) colour behind, between and around all six figures, completely empty - no shadow, no ground line, no cell borders, no grid, no numbers, no text, no props, no dock, no sky, no stray pixels.
Creator
Jose N
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