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Made with Seedream 5.0 Pro ยท CC0 ยท 25 Sept 2026
Generated from: Authentic low-resolution pixel art sprite sheet, RPG top-down 3/4 perspective walk cycle for one generic pirate character. LAYOUT, follow exactly: a strict 4 row x 4 column grid of 16 identical frames. Every frame is exactly 16 pixels wide and 32 pixels tall (portrait rectangle, taller than wide). Row 1 = walking facing DOWN (front view, toward viewer). Row 2 = walking facing LEFT (side profile, character faces left). Row 3 = walking facing RIGHT (side profile, character faces right). Row 4 = walking facing UP (back view, away from viewer). Columns 1-4 are the four poses of a fluid walk cycle in this order: contact (left foot forward), passing (legs together, body 1 px higher), contact (right foot forward), passing (legs together, body 1 px higher). Arms swing opposite to the legs, body bobs 1 pixel. Character: a generic pirate. Dark navy tricorn hat with a small red bandana knot at the back, tan skin, brown beard, white long-sleeve shirt, dark red sash at the waist with a brass buckle, dark navy breeches, black boots with brown cuffs. Simple chunky silhouette, 1 pixel of dark outline around the character, feet planted at the bottom of every frame with 1 empty pixel of space below the boots. The left/right rows are mirrored copies of each other. Same colours and same hat in all 16 frames. Rendering rules: each logical pixel drawn as a large crisp square block, hard blocky edges, flat solid colours, a limited palette of about 14 colours, NO anti-aliasing, NO blur, NO gradients, NO soft shadows, NO dithering, NO sub-pixel detail, NO text, NO letters, NO numbers, NO watermark, NO grid lines. Wide clean flat magenta (#FF00FF) gutters between every frame, even spacing, every frame separate and not touching its neighbours. Flat solid magenta (#FF00FF) background only, no scenery, no ground, no props, no extra marks.
Creator
Alfie Johnson
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