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Made with Grok Imagine · CC0 · 11 Oct 2026
Generated from: A single isolated 2D game sprite of the young agile pilgrim of the shadow temple: a lean young man, hooded dark navy cloak #202A3A with a ragged hem, fitted blue-gray tunic #33415A, leather belt with a small amber-orange cloth knot #E8A145, bare forearms with wrapped wrists, dark hair #171E28, pale weathered face #C79A72, dark trousers, wrapped boots, a short curved dark blade with a faint amber glint on the edge; unarmoured, slim, agile, head about one quarter of his height. Full body, standing idle in side view, facing right, feet flat, standing upright. Simple readable shapes, the whole figure about 32 pixels tall, drawn with large hard-edged square pixels, dark navy and blue-gray body with one small amber accent. Isolated on a plain flat solid light gray #C8C8C8 background, empty space around the figure, no ground, no floor, no cast shadow, no environment, no text, no border, no frame. 16-bit retro pixel art, SNES-era game asset, crisp hard-edged square pixels, absolutely no antialiasing, no blur, no gradients, no smooth shading, no photorealism, no 3D render, limited palette, chunky blocky shading with a few dithered steps, gothic bleak dark-fantasy mood, palette strictly dark blue-gray stone (deep shadow #0B1018, #1C2431, #2A3442, #39465C, cool rim light #6E7E9A) with rare warm amber-orange torchlight (#E8A145, #D2621F, #FFD68A), strong light-to-shadow contrast.
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Котость
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