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Made with Nano Banana 2 Lite · CC0 · 10 Oct 2026
Generated from: Full-body game character reference on a plain neutral grey background, front view, relaxed natural stance: an ordinary young woman in her late twenties, athletic build, warm brown skin, dark curly hair tied back loosely, calm neutral expression; plain oatmeal henley shirt, faded dark green cargo trousers, scuffed brown hiking boots, a small canvas shoulder bag. No weapons, no gear straps, no glowing scars, no fused devices, no powers — simply a believable real person. Replace the source character entirely: remove the teal arm glow, headlamp, bird and all supernatural traits, and keep only her grounded human anatomy and natural pose. Drawn in this game's art direction: photorealistic grounded 3D, near-photographic realism, physically based materials of worn canvas, denim and scuffed leather; soft overcast daylight, gentle volumetric haze, subtle bloom; muted palette of moss green, cold stone grey and low amber; cinematic third-person character turnaround lighting at shoulder height, 35mm lens, shallow depth of field, fine film grain, lifelike proportions and fluid believable posture; no stylisation, no text, no UI, no logos. Everything is original.
Creator
Vitto Amboni Zago
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