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Made with Summer Pixel ยท CC0 ยท 20 Sept 2026
Edited image: Redraw this character as a 16-bit pixel art game sprite, single isolated figure, centered on a plain flat white background. CHARACTER IDENTITY (keep identical to the reference): gem-girl, full body front view, standing, hands clasped together in front of the chest, calm face, long flowing hair, wide floor-length robe with no visible legs or feet, a gem always visible on her body. THIS VARIANT - PERFECT CUT, the elite royal form of the same character. She must read as the SAME character but with more weight and rank: noticeably taller than a normal gem and broader, filling the canvas completely from the floor to the very top edge. Very dark navy-blue gown and a dark mantle/cape covering both shoulders and flaring outward. Deep royal-blue voluminous hair framing the face. A small pointed pale-blue tiara/crown of sharp spikes on top of the head, its tip touching the top edge of the canvas. A large bright glowing cyan-blue faceted gem in the center of the chest, clearly the largest gem of the set. Pale cyan hands clasped in front. STYLE RULES: retro SNES / Game Boy Advance pixel art, hard square pixel edges, no anti-aliasing, no soft gradients, no blur, no dithering noise, at most 3 flat shades per material, eyes as simple pixels, no nose, no detailed mouth, silhouette readability above detail. Blue accent color around #4FC3F7. The figure fills the entire canvas height with the crown spike at the top border. NEGATIVE: no text, no UI, no HUD, no background scenery, no floor, no cast shadow, no extra characters, no photorealism, no 3D render look.
Creator
Julian Caleb
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