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Made with Nano Banana 2 Lite ยท CC0 ยท 14 Oct 2026
Generated from: 2D side-scrolling level layout of the Pelourinho historic district in Salvador, uneven cobblestone ground, tall pastel-colored colonial buildings forming walls left and right with narrow balconies as platforms, a wrought-iron gate at the far right as level exit, string of festival lights overhead, golden sunset palette of ochre amber and terracotta, no characters, no text Drawn in this game's art direction: Realistic 2D digital painting, painterly but photorealistic proportions, detailed hand-painted textures on skin and fabric, cinematic directional natural lighting with warm Brazilian sunlight and sharp shadows, rich saturated tropical palette of ochre red green and deep shadow blue, side-view game camera slightly below eye level, detailed environments with no cel outlines, reminiscent of high-resolution Streets of Rage 4 realism pushed further toward photographic painting Everything is original: never draw or resemble characters, places or logos from existing games, films or brands (no red-capped plumbers, no famous mascots), even when the idea names one: take a named game's look and mood, never its characters, names or logos. No text, UI, HUD, logos or editor screens inside any image.
Creator
Erivaldo Cosme
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