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Made with Seedream 5.0 Pro · CC0 · 18 Sept 2026
Generated from: Wide cinematic 16:9 horizontal parallax background layer, the NEAR-MID layer of a 2D metroidvania alien location. Subject: closer alien rock formations and ancient broken architecture of a fallen civilisation - weathered crumbling ruins, broken pillars, collapsed arches, split dome structures, long-abandoned machinery, unknown jutting rock spires. Denser and taller than a distant layer: solid slate #2b3040 and charcoal #1a1d26 masses with dusty stone #6b6a63 and cold grey #4a5162 lit planes and thin pale bone #d8d4c8 edge highlights. Small cyan #5fd8e8 crystal glow points dotted sparingly across the rocks and ruins as the only accent colour, with faint cyan light spill. The formations rise from the bottom edge and their tops reach roughly the 45 percent line. Everything above the formations is a plain flat solid pure white empty background with nothing in it. Isolated cutout shapes on plain white. Hand-drawn 2D game illustration in an ink-and-flat-shade style: clean confident linework, flat graphic shading, strong value contrast, deep shadow, muted desaturated palette. Absolutely not pixel art, not a glossy 3D render, not bright cartoon, not a green forest. Muted palette: deepest navy #0e1119, charcoal #1a1d26, slate #2b3040, cold grey #4a5162, dusty stone #6b6a63, pale bone #d8d4c8, and cyan #5fd8e8 as the only accent. No trees, no moss. No text, no UI, no characters, no creatures, no watermark.
Creator
Максим Гелагаев
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