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Made with Seedream 5.0 Pro · CC0 · 18 Sept 2026
Generated from: Wide cinematic 16:9 horizontal parallax background layer, the MID layer of a 2D metroidvania alien location. Subject: a low horizon band of distant silhouettes - jagged alien mountain peaks and the ruined monuments of a fallen civilisation (broken obelisks, cracked arches, toppled towers, weathered statues) along the ridge. Flat dark silhouettes in slate #2b3040 and cold grey #4a5162, with a faint pale bone #d8d4c8 rim light on the highest peaks. Hazy, distant, low contrast, minimal interior detail. The band rises from the bottom edge and its ridge line sits at about 65 percent down the frame. Everything above the ridge line is a plain flat solid pure white empty background with nothing in it. Isolated cutout silhouettes on plain white. Hand-drawn 2D game illustration in an ink-and-flat-shade style: clean confident linework, flat graphic shading, strong value contrast, deep shadow, muted desaturated palette. Absolutely not pixel art, not a glossy 3D render, not bright cartoon, not a green forest. Muted palette: deepest navy #0e1119, charcoal #1a1d26, slate #2b3040, cold grey #4a5162, dusty stone #6b6a63, pale bone #d8d4c8, and cyan #5fd8e8 as the only accent. No trees, no moss. No text, no UI, no characters, no creatures, no watermark.
Creator
Максим Гелагаев
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