
Made with Seedream 5.0 Pro · CC0 · 14 Aug 2026
Generated from: 16-frame game spritesheet, strict 4 columns by 4 rows grid, plain pure white background, no grid lines, no margins, no text, no border, no watermark. Each of the 16 cells is an identical square containing one small top-down RPG adventurer rendered as a clean hand-drawn flat papercut paper-doll silhouette with crisp edges and minimal detail. Row 1 (top): facing down, 4-frame walk cycle. Row 2: facing up (back view), 4-frame walk cycle. Row 3: facing left, 4-frame walk cycle. Row 4: facing right, 4-frame walk cycle. Each walk cycle is neutral, step, neutral, counter-step with simple separated legs and arms. Muted palette of warm browns, dark navy blue, tan, and desaturated olive earth tones. Consistent silhouette size, centered in every cell, fully contained within the cell with clear separation from neighboring cells. Flat solid silhouette, no face detail, no background scenery, 2D game art.
Creator
Mercifool Draconis
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